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Conferences & workshops
Animaze explores the world of animation in Montreal
Animaze is an international film festival and conference exploring the world of animation in all its diversity. Filmmakers and professionals from over 45 countries will converge on Montreal from August 18-21 to celebrate the art and science of animation. ...
The immersive show of Satosphère
Launched in 2011, the Satosphere of the Société des Arts Technologiques (SAT) of Montreal – a 360-degree spherical projection dome – stays one of the most impressive audiovisual experience to live nowadays in terms of immersive digital cinema. A spatialized stimulation of spectator’s perceptions that doubles up with a large flexibility of contents as Sat Fest 2016 is still currently revealing. ...
Midway between performance and audiovisual installation, this work is a collective and interactive experience in telepresence. On October 16th, 2014, audiences at the Society for Arts and Technology [SAT] in Montreal (CA) and Festival Maintenant in Rennes (FR) simultaneously participate in the creation of an audiovisual work in real time. To create the work, they manipulate a multimedia device comprised of liquids and equipment from a science laboratory. ...
Manuel Chantre's blog
Symposium ix, creative immersion from May 21 to 25 in Montreal
The Society for Arts and Technology [SAT] organizes the Symposium ix from May 21 to 25, 2014 in Montréal. This precursory organization in the crossings between arts and technologies (since 1996) is specialized in immersive environments, the use of high-speed networks and experience design. These five days gather artists, researchers, educators, producers and distributors together around these themes. ...
Lucifuge Project: telepresence and digital art
EMF Planétarium This article comes from the Digitalarti Mag #11. Segueing from the realm of virtuality and awaiting the fall of yet another ephemeral new "frontier of reality", telepresence is the latest incarnation of media art magic, as it bridges gaps between protocols and devices with various forms of interactivity. ...
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