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Reaching for the sky: artists conquering space
When digital artists take up the challenge of new stakes in artificial intelligence
Augmented reality and artistic experience(s)
The European Digital Art and Science Network supports new CREATION processes for artists
Signal 2016 : festival of lights in Prague
International Digital Art Festival Patchlab in Krakow
Virtual Reality Revisited with ArtFutura festival 2016
Japan Media Arts Festival 20th Anniversary Exhibition - Power to Change
Sounds, visuals and lights: the multidisciplinary experience of Atonal 2016
The Lumen Prize, a global award for digital art
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Tangible Orchestra is a light and sound interactive installation. Cylinders are arranged in the public place. Every time a person approaches it, sensors activate a different sound by cylinder, and its intensity is translated into light by LEDs. When several people go through the space, sounds fit together to create a music that composes the soundtrack of the moment.
Picaroon, a young duo of artists made up of Rebecca Gischel and Sebastian Walter, create projects in public space with the praiseworthy intention to bring people together. A first project, Leitsungszeit, projects cartoon style’s bubbles to pedestrians passing by the crosswalk. People could change the contents by waving.
Here, the main idea is about collaboration: alone we activate only one instrument but together we create a real musical and light work. Tangible Orchestra is based on a Arduino technology, coupled with 112 ultrasonic sensors that track down human presence in the cylinder’s perimeter and activate the sound and visual processes. In this video, the musical composition is created by Theresa Zaremba.
More informations on the Picaroon's website
ARTIST, ARTWORK digital art dm_artiste dm_feature dm_news Game installation interactive Interactive Picaroon Tangible Orchestra by