Artworks

Matière première

Director: .

netBody

Director: Suguru Goto.

PAINTING662

Director: CLAUDIO PARENTELA.

Public Avatar

Director: Martin Bricelj.
ABOUT
Public Avatar a new project documenting the relationship between virtual reality and our perceptions of self and society. This installation will allow a global audience to explore real-world locations remotely, and to interact with objects and people in those locations through real-time control of a human test subject. As digital and physical worlds collide, the boundaries between self and other, reality and simulation are constantly challenged and redefined.

HOW DO I PLAY?
Public Avatar will be available online on special events during the year. The dates and times will be announced online.
To play, you will need a computer and an internet connection.
During these events, users will be able to login at www.public-avatar.com. Each logged in user will be placed in a queue and wait for his turn, when he/ she will be able to give simple instructions (such as ‘Turn’+’Left’, ‘SAY’+’hello’ etc) to the avatar for a limited timed period. Users will be able to see and hear what Public Avatar sees and hears via live video stream.

WHAT IS AN AVATAR?
The term Avatar, meaning a virtual representation of a user, dates as far back as the Ultima series of computer games (1985), and became popularized by Neal Stephenson in his cyberpunk novel Snow Crash (1992). It was also in this novel that the term Metaverse (for a 3D virtual-reality version of the Internet) was born. Public Avatar seeks to turn the virtual back into everyday reality, replacing polygons and pixels with a human being in a real-world location, albeit under computer control.

RELEVANCE?
The project explores real virtuality, by which we mean the echo of virtual reality in reality itself. It examines the essence of reality and explores the borders between virtual and real.
Presupposing that virtual reality, internet applications, networks and games not only reflect the society and reality, but also predict its development (e.g. Ghost Recon), we can say that Public Avatar explores social reality of the present and the future.
Although the internet is full of games, networks, applications, Public Avatar is one of the few projects which try to redefine Real Virtuality. An individual is able to move and to be active in a real world by using a virtual medium (the web) and a real medium (the body of the avatar). Because the avatar is a human being with its own values, his interaction with the user (whenever and wherever) will generate interesting conflicts and a confrontation of values. What is going to happen when the users will demand unacceptable actions from the Avatar? And how will this change according to the location and source of the user?

Quintetto

Director: Quiet ensemble .

 Quintetto is an installation based on the study of casual movement of objects or living creatures used as input for the production of sounds. The basic concept is to reveal what we call "invisible concerts" of everyday life. The vertical movements of the 5 fishes in the aquarius is captured by a videocamera, that translates (through a computer software) their movements in digital sound signals. We'll have 5 different musical instruments creating a totally unexpected live concert.

Quintetto

Director: Quiet ensemble.

 The research of  Quiet ensemble goes through the observation of the ballance between chaos and control, nature and technology, creating subjects that perfectly merges the those elements, elements that take form from the relation of organic and artificial subjects, moving the attention to insignificant and wonderful elements, 

like the movement of a fly or the sound of trees.

The interest is connected to those technologies that explores the aesthetic and conceptual possibilities deriving from interactivity techniques, aproaching the newest technological discoveries

as if they would be the tools for creation, like the brush for the painter.

Working on the relation between time and space, sound and image the work of Quiet ensemble changes and develops in time, relating to the space, changing it. 

Emphasizing the unespected events, refuting the apparent immobility of shapes and melting the appearing opposition of forces in nature. 

Quiet ensemble is born in 2009 from the meeting between Fabio Di Salvo | Bernardo Vercelli.

Responsive Castle

Director: Alessandro Marianantoni, Alvaro Patacchiola, Alessandro Martellucci, Luca Martellucci e Tommy Gentile.
please read the review

RoboticMusic

Director: Suguru Goto.

RoboVox. Your Voice

Director: Martin Bricelj.

RoboVox is a large (8m high) interactive public sound installation by media artist Martin Bricelj, using SMS for general public interaction. It will be installed in crowded metropolitan squares preferably on those carrying some social or even political connotation.

Its purpose is to serve as a tool for an individual, who's voice usually gets lost in the sounds of the mass, the society. An individual can send a text message using his mobile phone to the dedicated RoboVox's number. Upon receiving the SMS RoboVox says out loud the statement, the protest, the declaration of love, or whatever the message may read, thus lending its voice to the anonymous individual.

An important aspect of the project is the sound: it is going to be manifested as sound design of public space in which RoboVox appears. Where this will be possible, the opening event will include a concert with live acts of musicians involved.

Robovox is:
- an interactive public monument, with the purpose of serving as people's voice,
- a sound installation in public squares, with especially-for-the-occasion designed surround sound by sound artists involved,
- a live music event with a/v created by artists for Robovox,

Robovox is accompanied by:
- a research and conference about important questions Robovox brought up,
- an A/V DVD with archives of Robovox events, music, animations and a book with essays and conversations produced at the conference.

Rock-Art2noise

Director: Sitan Adèle K, Tad Bisaha.
On the borders between sound and visual installation, action painting and mixed music, Rock-Art2noise convenes the transdisciplinary by transforming the pictorial gesture into a sound and musical flow. The artist paints on a windscreen placing horizontally (her canvas). The glass receives the visual 'traces' and transmits in Pure Data their sound phenomenon (stains), dedicated to all the possible declenasions of the digital audio signal processing. This work of ephemeral composition tries to develop a musical form from a non-instrumental gesture executed and filtered in real-time.